New Socrative Test; Invasion Games for Grade 6; SOC-465021
New QR codes have been added; one for floorball basic rules and one with floorball highlights.
Try out the "Jumbo Stopwatch" App whilst running with your kids. It is a great motivator for them to see the time per lap.
Our mission is to create learners for life. In the current world our students are surrounded by iPods, iPads, iPhones and other mobile devices. These instruments are not only used for communication but more for social interaction. It is our role to find a way to integrate the tools the students use in their daily lives into our classroom. Hereby we have identified several areas where mobile devices can support and enhance student learning:
Video Recording as Instruction/differentiation tool - Video Recording as feedback tool - Video Recording for peer-to-peer feedback - Video Recording for assessment purpose - Differentiation using QR codes - Flipped Classroom (SportsHall) - Apps
Video recording as instruction/differentiation tool:
A simple way to get IT incorporated in your lessons is to use home make clips that highlight a skill or a drill. Record basic instructional video's which highlights the key points of a certain movement of action and add a clip of the movement as seen here at the right hand side. Most time consuming is to create your first movie, once the first movie has been created it can be adapted for other skills by replacing the action clips which will save you a lot of time. When starting a collection of video's it is important to realize where to store your video's. We have chosen to use YouTube and have our own channel, which is free of charge and can be secured. Please be aware that when you upload your videos to your YouTube channel you have to adjust the security setting according to the level you wish. We have chosen to have it partly secured which means that everybody who has our link is able to view the video. This enables us to create QR (Quick Response) Codes for our classes. (see right hand side of this page)
Video recording as feedback tool:
Student have various ways of learning about sports and visual learning is one of the tools that has now become easily accessible to them. It is simple to use mobile devices to enhance the student learning and improve their progress. The latest mobile devices create an opportunity that a student can watch themselves perform, helping them to understand how to improve their performance. Often you will try to communicate to a student to have "more body tension, straight arms/legs" (as an example) however the student does not quite feel it or see it. By showing them their own performance, maybe set against a "perfect example" video there is often the mental 'click' on how to improve their action. The video recording is easiest done by their friends or by a student who is not participating in the lesson due to an injury.
Video recording for peer-to-peer feedback:
Delivering peer-to-peer feedback is the next level in using video recording to enhance student learning. Hereby it is not the teacher filming the students but it is the student filming each other and delivering feedback to one another. Although this sounds easy the students do need some help and assistance to be able to give proper, positive feedback. Initally they will be a little bit hesitant in delivering feedback but when they have it set against a perfect example or some key points it is not the student telling somebody what to do better it is merely a student comparing to clips and drawing conclusions from it. To be able to deliver positive, constructive feedback is not only a skill which the students master quickly it is also a cognitive skill that is teaching the students about the movement in itself.
Video recording as assessment purpose:
The next, most complicated level, in the use of video in your classroom would be to use video for assessment. There are various ways and levels in which this can take place. Students could film themselves at the beginning of a unit and film themselves again at the end of a unit and compare and explain the improvement they have made in the process. Another option would be to film the end result where students perform an analysis on the action undertaken. A good app to use for these purposes would be either iMovie (when you do not require drawing on the clips) or CoachesEye which does allow you to draw on the clips, giving the students a chance to analyse movements more critically. Both are applicable to handheld devices (iPod, iPad etc) and the final product can be emailed or uploaded directly to where the teacher would like to receive these.
Differentiation using Quick Response Codes - QR Codes:
Quick Response Codes, QR codes, are a great way to give students easy access to movies you have created, text you would like them to read, internet links you want them to follow etc. A QR code can be compared to a bar-code that you find on all you daily products. It is the code that when leaving the supermarket get's scanned in by the cashier. A QR code is just like that only in a pictogram look. They are a great way to help you differentiate in your lesson or to assist students to lead a small part of an exercise. An example: some of your eager boys arrive early in your lesson whilst you are still setting up, instead of waiting for you or shooting about you could ask them to scan the QR code on the wall (which is linked to a warm up drill) in order to prepare themselves to show a good example for the warm up activity that is following. Another example: in a gymnastics unit where you have various stations the QR code can help the student view a "perfect example" once more without you being there. Or if a student has mastered all the basics skills but requires an extra challenge, (s)he could scan a QR code to find an exercise of a higher level. Another idea: in your lesson you have some students who do not participate due to an injury they could scan a QR code that is linked to the rules of a LaCrosse game the students are about to play. The students who watched the clip or have read the text could then explain to the rest of the class how the game is played and continue to be a referee during the matches that lead on from here.
Applications - Apps
to follow soon
Flipped Classroom Approach:
The flipped classroom approach is based on the idea from the Khan Academy (http://www.khanacademy.org/) where students watch the lesson instruction at home and the questions are discussed in the classroom. In our Physical Education lesson our students are to watch a short movie/podcast explaining the school rules of a certain game at home, they can do this at their own pace and review it multiple times if that is what they need in order to understand it. When they come to our lesson they are prepared with the basic rules and the teacher or their peers can help them with the rules they did not understand. As this is something new we are still in a trial phase and we just had our first go at it with a flipped softball podcast. This podcast explains the basic rules of the game of softball and the positions in the field. (see below)
Flipped Softball - basic rules & positions